Always target pixel-perfect results. Actually this is a tool for designers to bug the devs, because part of a designer’s job description is to make sure you have a good relationship with the them, so they will accept all the ‘minor’ adjustments that make a great design.
“Ever visit a site and had a modal window newsletter form pop up in your face? Of course you have, they’re all over the web today. There’s a reason why many sites use them. But there are reasons why many sites should reconsider.”
“There are tons of free and paid icon collections, vector and pixel, 2D and 3D, and if you want to write rules on how to deal with them all you’d need to write a big icon cookbook. There are so many damn icons that the devil might trick you into solving all of the world’s design problems with them.”
“As the saying goes, “A picture is worth a thousand words.” Human beings are highly visual creatures who are able to process visual information almost instantly; 90 percent of all information that we perceive and that gets transmitted to our brains is visual.”
“One of the questions I hear the most is “What are your favorite typefaces?” The truth is, they change all the time and my answer would probably change every time you ask me. But what doesn’t change is the list of type foundries I follow, the source of all the goodness.”
“The most important guideline of designing like a developer is to think of your design in terms of Views. Think of a View as an independent group of elements which has defined borders and is sorted in hierarchical order.” By Chris Basha, Product Designer at Nimber